![metal slug vehicle sprites metal slug vehicle sprites](https://static.wikia.nocookie.net/metalslug/images/d/df/Badges.png)
Just a cursory glance at these two games shows they would be a starting point for what would become Metal Slug's graphical style, but as we'll see later, there's a few other bits and pieces from these games that would work their way into Metal Slug, so you can see it as a culmination of Nazca's work up to that very point, their own magnum opus. As that page spells out in detail for you (and we offer credit once more to Youloute for a lot of help with Nazca's history) Nazca Corporation was formed after Irem's arcade division closed in 1994, consisting of ex-Irem staff with many games collectively under their belt- critical for our discussion today are the two titles pictured above, Gunforce II /Geostorm and In the Hunt / Kaitei Daisensou (although we can't pin down specific names for Gunforce II, it has been confirmed staff from it went on to Nazca). Veteran readers of our site (you poor, poor people) may remember one of our more research-heavy articles in Let's Gaming Tat, Nazca Staff. The build-up to the debut of the strongest tank in the world. Metal Slug: Super Vehicle-001 is a very important and special game to me.īefore we get started, though, we'd better set the scene. Ah! Did I just use a tilde? Must be going soft in my old age. You should probably read this one first, actually.Īlso, a special thanks go to Kimimi and HokutoNoShock who checked over this for us before we put it up~. Unlike the other Metal Slug articles on this site, you don't need prior knowledge of the series. What's next? Ghosts n' Goblins? Sonic the Hedgehog? Mega Man? The ultimate sign that Gaming Hell has lost its way. Metal Slug: Super Vehicle-001 - Blast away and go, go, go!